WPF - 3D 图形

  • 简述

    Windows 演示基础 (WPF) 提供了一种功能,用于根据应用程序要求绘制、转换 3D 图形并为其添加动画效果。它不支持完整的3D游戏开发,但在某种程度上,您可以创建3D图形。
    通过组合 2D 和 3D 图形,您还可以创建丰富的控件、提供复杂的数据插图或增强应用程序界面的用户体验。“视口3D”元素将 3D 模型托管到我们的 WPF 应用程序中。
  • 让我们举一个简单的例子来了解如何使用3D图形。
    • 创建一个名为 WPF3D 图形的新 WPF 项目。
    • 以下 XAML 代码演示如何使用 3D 几何图形创建 2D 对象。
    
    <Window x:Class = "WPF3DGraphics.MainWindow" 
       xmlns = "http://schemas.microsoft.com/winfx/2006/xaml/presentation" 
       xmlns:x = "http://schemas.microsoft.com/winfx/2006/xaml" 
       xmlns:mc = "http://schemas.openxmlformats.org/markup-compatibility/2006" 
       xmlns:local = "clr-namespace:WPF3DGraphics" 
       mc:Ignorable = "d" Title = "MainWindow" Height = "500" Width = "604"> 
       
       <Grid> 
          <Viewport3D> 
          
             <Viewport3D.Camera> 
                <PerspectiveCamera Position = "2,0,10" LookDirection = "0.2,0.4,-1"
                   FieldOfView = "65" UpDirection = "0,1,0" /> 
             </Viewport3D.Camera> 
             
             <ModelVisual3D> 
                <ModelVisual3D.Content> 
                   <Model3DGroup> 
                      <AmbientLight Color = "Bisque" /> 
                      
                      <GeometryModel3D> 
                         <GeometryModel3D.Geometry> 
                            <MeshGeometry3D Positions = "0,0,0 0,8,0 10,0,0 8,8,0"
                               Normals = "0,0,1 0,0,1 0,0,1 0,0,1" TriangleIndices = "0,2,1 1,2,3"/> 
                         </GeometryModel3D.Geometry>
                         
                         <GeometryModel3D.Material> 
                            <DiffuseMaterial Brush = "Bisque" /> 
                         </GeometryModel3D.Material> 
                      </GeometryModel3D>
                      
                   </Model3DGroup> 
                </ModelVisual3D.Content> 
             </ModelVisual3D> 
             
          </Viewport3D> 
       </Grid> 
       
    </Window>                                
    
    当您编译并执行上述代码时,它将在3D中生成2D对象。
    3d_output1
  • 让我们看一下另一个显示 3D 对象的示例。
    • 创建一个名为 WPF3D 图形1 的新 WPF 项目
    • 以下 XAML 代码创建一个 3D 对象和一个滑块。在滑块的帮助下,您可以旋转此 3D 对象。
    
    <Window x:Class = "WPF3DGraphics1.MainWindow" 
       xmlns = "http://schemas.microsoft.com/winfx/2006/xaml/presentation" 
       xmlns:x = "http://schemas.microsoft.com/winfx/2006/xaml" 
       xmlns:d = "http://schemas.microsoft.com/expression/blend/2008" 
       xmlns:mc = "http://schemas.openxmlformats.org/markup-compatibility/2006" 
       xmlns:local = "clr-namespace:WPF3DGraphics1" 
       mc:Ignorable = "d" Title = "MainWindow" Height = "350" Width = "525"> 
       
       <Grid>
          <Viewport3D Name="viewport3D1">
          
             <Viewport3D.Camera> 
                <PerspectiveCamera x:Name = "camMain" Position = "6 5 4" LookDirection = "-6 -5 -4"> 
                </PerspectiveCamera> 
             </Viewport3D.Camera>
          
             <ModelVisual3D> 
                <ModelVisual3D.Content> 
                   <DirectionalLight x:Name = "dirLightMain" Direction = "-1,-1,-1"> 
                   </DirectionalLight> 
                </ModelVisual3D.Content> 
             </ModelVisual3D>
          
             <ModelVisual3D x:Name = "MyModel"> 
                <ModelVisual3D.Content> 
                   <GeometryModel3D>
                
                      <GeometryModel3D.Geometry>
                         <MeshGeometry3D x:Name = "meshMain"
                            Positions = "0 0 0  1 0 0  0 1 0  1 1 0  0 0 1  1 0 1  0 1 1  0 1 1"  
                            TriangleIndices = "2 3 1  3 1 0  7 1 3  7 5 1  6 5 7  6 4 5  6 2 0
                            2 0 4  2 7 3  2 6 7  0 1 5  0 5 4"> 
                         </MeshGeometry3D> 
                      </GeometryModel3D.Geometry> 
                   
                      <GeometryModel3D.Material> 
                         <DiffuseMaterial x:Name = "matDiffuseMain">
                            <DiffuseMaterial.Brush> 
                               <SolidColorBrush Color = "Bisque"/> 
                            </DiffuseMaterial.Brush> 
                         </DiffuseMaterial> 
                      </GeometryModel3D.Material> 
                   
                   </GeometryModel3D>
                </ModelVisual3D.Content>
              
                <ModelVisual3D.Transform>                         
                   <RotateTransform3D> 
                      <RotateTransform3D.Rotation> 
                         <AxisAngleRotation3D x:Name = "rotate" Axis = "1 2 1"/> 
                      </RotateTransform3D.Rotation> 
                   </RotateTransform3D>
                </ModelVisual3D.Transform> 
              
             </ModelVisual3D> 
          </Viewport3D>
          
          <Slider Height = "23" HorizontalMoognment = "Left"  
             Margin = "145,271,0,0" Name = "slider1" 
             VerticalMoognment = "Top" Width = "269"  
             Maximum = "360" 
             Value = "{Binding ElementName = rotate, Path=Angle}" /> 
             
       </Grid> 
       
    </Window> 
    
    运行应用程序时,它将在窗口上生成一个 3D 对象和一个滑块。
    3d 输出1
    滑动滑块时,窗口中的对象也将旋转。
    3d 输出2
    我们建议您执行上述代码并尝试更多 3D 几何图形。