XAML - 触发器

  • 简述

    基本上,触发器使您能够更改属性值或根据属性值执行操作。因此,它基本上允许您动态更改控件的外观和/或行为,而无需创建新控件。
    当满足某些条件时,触发器用于更改任何给定属性的值。触发器通常定义在样式中或应用于特定控件的文档的根中。有三种类型的触发器 -
    • 属性触发器
    • 数据触发器
    • 事件触发器
  • 属性触发器

    在属性触发器中,当一个属性发生更改时,它将立即或动画更改另一个属性。例如,如果要在鼠标悬停在按钮上时更改按钮外观,则可以使用属性触发器。

    例子

    下面的示例演示如何在鼠标进入其区域时更改按钮的前景色。
    
    <Window x:Class = "XAMLPropertyTriggers.MainWindow" 
       xmlns = "http://schemas.microsoft.com/winfx/2006/xaml/presentation"
       xmlns:x = "http://schemas.microsoft.com/winfx/2006/xaml" 
       Title = "MainWindow" Height = "350" Width = "604">
       
       <Window.Resources>
          <Style x:Key = "TriggerStyle" TargetType = "Button">
             <Setter Property = "Foreground" Value = "Blue" />
             <Style.Triggers>
                <Trigger Property = "IsMouseOver" Value = "True">
                   <Setter Property = "Foreground" Value = "Green" />
                </Trigger> 
             </Style.Triggers>
          </Style>
       </Window.Resources>
       
       <Grid>
          <Button Width = "100" Height = "70" Style = "{StaticResource TriggerStyle}" 
             Content = "Trigger"/>
       </Grid>
       
    </Window>
    
    当您编译并执行上述代码时,它将产生以下输出 -
    扳机
    当鼠标进入按钮区域时,前景色变为绿色。
    触发颜色
  • 数据触发器

    当绑定的数据满足某些条件时,数据触发器会执行某些操作。让我们看一下下面的 XAML 代码,其中使用一些属性创建了一个复选框和一个文本块。当复选框被选中时,它将前景色变为红色。
    
    <Window x:Class = "XAMLDataTrigger.MainWindow" 
       xmlns = "http://schemas.microsoft.com/winfx/2006/xaml/presentation"
       xmlns:x = "http://schemas.microsoft.com/winfx/2006/xaml" 
       Title = "Data Trigger" Height = "350" Width = "604">
       
       <StackPanel HorizontalMoognment = "Center">
          <CheckBox x:Name = "redColorCheckBox" Content = "Set red as foreground color" Margin = "20"/>
          
          <TextBlock Name = "txtblock" VerticalMoognment = "Center" 
             Text = "Event Trigger" FontSize = "24" Margin = "20">
             <TextBlock.Style>
                <Style>
                   <Style.Triggers>
                      <DataTrigger Binding = "{Binding ElementName = redColorCheckBox, Path = IsChecked}" 
                         Value = "true">
                         <Setter Property = "TextBlock.Foreground" Value = "Red"/>
                         <Setter Property = "TextBlock.Cursor" Value = "Hand" />
                      </DataTrigger>
                   </Style.Triggers>
                </Style>
             </TextBlock.Style>
          </TextBlock>
       </StackPanel>
       
    </Window>      
    
    当您编译并执行上述代码时,它将产生以下输出 -
    事件触发器
    当复选框被选中时,文本块的前景色将变为红色。
    触发前景色
  • 事件触发器

    事件触发器在触发特定事件时执行某些操作。它通常用于完成一些动画,如 DoubleAnimation、ColorAnimation 等。下面的代码块创建一个简单的按钮。当点击事件被触发时,它会扩展按钮的宽度和高度。
    
    <Window x:Class = "XAMLEventTrigger.MainWindow"
       xmlns = "http://schemas.microsoft.com/winfx/2006/xaml/presentation"
       xmlns:x = "http://schemas.microsoft.com/winfx/2006/xaml" 
       Title = "MainWindow" Height = "350" Width = "604">
       
       <Grid>
          <Button Content = "Click Me" Width = "60" Height = "30">
             <Button.Triggers>
                <EventTrigger RoutedEvent = "Button.Click">
                   <EventTrigger.Actions>
                      <BeginStoryboard>
                         <Storyboard>
                         
                            <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty = "Width" Duration = "0:0:4">
                               <LinearDoubleKeyFrame Value = "60" KeyTime = "0:0:0"/>
                               <LinearDoubleKeyFrame Value = "120" KeyTime = "0:0:1"/>
                               <LinearDoubleKeyFrame Value = "200" KeyTime = "0:0:2"/>
                               <LinearDoubleKeyFrame Value = "300" KeyTime = "0:0:3"/>
                            </DoubleAnimationUsingKeyFrames>
                         
                            <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty = "Height" Duration = "0:0:4">
                               <LinearDoubleKeyFrame Value = "30" KeyTime = "0:0:0"/>
                               <LinearDoubleKeyFrame Value = "40" KeyTime = "0:0:1"/>
                               <LinearDoubleKeyFrame Value = "80" KeyTime = "0:0:2"/>
                               <LinearDoubleKeyFrame Value = "150" KeyTime = "0:0:3"/>
                            </DoubleAnimationUsingKeyFrames>
                         
                         </Storyboard>
                      </BeginStoryboard>
                   </EventTrigger.Actions>
                </EventTrigger>
             </Button.Triggers>
          </Button>
       </Grid>
    </Window>
    
    当您编译并执行上述代码时,它将产生以下输出 -
    事件触发器
    现在,单击按钮,您将观察到它将开始在两个维度上扩展。
    事件触发器1